Generics in Go – Part 2 | Hatchpad Huddle
Wednesday, February 10, 9:00AM – 10:00AM EST
Join the engineering community for a virtual round table about Go’s current design draft.
Since the 1.0 release of the Go programming language in 2012, perhaps the single most requested feature is generics, a programming technique for writing algorithms and data structures that operate over abstract types. These are then turned into concrete types like strings and integers sometime later in the compilation/running of a program. Implementing generics requires a thoughtful design process; How does a compiler or interpreter know what types to use? When we write C++ or Java code using generics, it is easy to forget that these were new features that weren’t finalized until ~ 1998 and ~2004, respectively. In an introductory Generics in Go talk, Damien Stanton presented the most recent design draft for implementing generic programming capabilities in Go.
This will be a lively discussion led by Damien as a follow-up to his initial presentation.
About the Speaker:
Damien Stanton is a full stack engineer at SignalFrame.
He has experience using both Rust and Go as a developer.
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