Parsec

City/Region: Remote

Industry: Gaming   

Funding Series: Series B
Total Funding: $33,000,000
Employees: 51-100
Engineers: 11-50
Year Founded: 2016
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About the Company

We grew up in front of tiny CRT TVs, 640×480 computer monitors, and LCD screens with no backlight — and loved every minute of it. Eventually you come to realize it isn’t the games themselves, but the people you’re with that make these memories so magical. The world loses far too many of these awesome memories because of problems of time and distance — let’s fix that, shall we?

Parsec is dedicated to those who want to keep laughing — to those who don’t really mean it when they say “this is my last game” — to those who want to make new friends who love what they love — and especially, to the indie game devs who fight so hard to keep their dreams alive.

Parsec is a remote-first company, with team members distributed across the U.S.

Featured Content

Product Description and Tech Stack

Parsec’s core technology suite, the Parsec SDK, is built in cross platform C. They take a strong stand against unnecessary bloat, complexity, and dependencies of dubious value. Even their host side WebRTC implementation (for their web client) was custom built without requiring Google’s massive dependency tree.

They use their own peer-to-peer networking protocol called BUD; Better User Datagrams (naming is hard). BUD has been optimized for low-latency video delivery based on the data gathered over a three year period. With a 97% NAT traversal success rate and lightning fast adjustment to packet loss and congestion, BUD is the cornerstone of the Parsec SDK.

Keep reading for more information about Parsec’s technology.

Tech Stack

 


  • AWS

  • C

  • Go

  • MySQL

  • React

Technical Leadership Team

 

Charlie
Tran

Director of Infrastructure
LinkedIn Profile

Work Policy and Location

Work Policy: Fully Remote