Generics in Go | Hatchpad Huddle

Join the engineering community on October 21 at 9am for a virtual round table about Go’s Current (Fall 2020) design draft. 

Since the 1.0 release of the Go programming language in 2012, perhaps the single most requested feature is generics, a programming technique for writing algorithms and data structures that operate over abstract types. These are then turned into concrete types like strings and integers sometime later in the compilation/running of a program. Implementing generics requires a thoughtful design process; How does a compiler or interpreter know what types to use? When we write C++ or Java code using generics, it is easy to forget that these were new features that weren’t finalized until ~ 1998 and ~2004, respectively. In this chat, Damien Stanton, a full stack engineer at SignalFrame, will walk through the most recent design draft for implementing generic programming capabilities in Go, and what it means for Go 1.x and beyond.

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